Davide Di Censo

Eye Vergence & Gaze Sensing

A transparent in-vehicle display that knows whether you are looking at it or through it, and adapts what it shows to where you focus.

Company
HARMAN International
Year
2014 — 2016
Role
Designed and built the system: transparent display, interaction methods, vergence detection
Team
Future Experience Team
Location
Palo Alto, CA

Technology

  • Tobii eye tracking
  • Vergence estimation
  • Back-projected transparent display
  • Gaze-contingent UI
  • Head-up display concepts
Transparent display prototype controlled by eye gaze and vergence, with road scene behind it

01The opportunity

Head-up displays and transparent displays put information between the driver and the road. That creates a new problem: the system cannot tell whether the driver is reading the display or looking at the traffic behind it. Without that distinction a HUD is either always on and distracting, or always minimal and useless.

02The idea

Measure eye vergence, the angle between the two eyes, to know the depth the driver is focusing on. Combined with gaze direction, the interface knows whether attention is on the display or on the road, and adapts. Information appears where the driver is looking and disappears when they look through it. Drivers interact with eye contact, gestures, or simply by focusing on an area of interest, with no deliberate input.

03My role

I designed and built the system: the projection-based transparent display, the interaction methods and the vergence detection, using a Tobii eye tracker and early Tobii SDK capabilities. The prototype demonstrates gaze-triggered navigation guidance, real-time display of critical information, and safety applications.

04How it worked

A Tobii eye tracker provides gaze direction for each eye. From the two gaze vectors the system estimates vergence and therefore focal depth, classifying attention as on-display or beyond it. The display itself is back-projected glass with a visibility-enhancing coating; we tested transparent LCD panels from Samsung and LG, but back projection gave the best visibility. Later collaborations explored windshield projection with custom projectors and fluorescent coatings for bright environments.

05Prototype / product

Fig. 01PrototypeA working engineering demonstrator, not a concept film. The system detects gaze direction and vergence to tell whether the eyes are focused on the display or on the road behind it.
Gaze-triggered navigation guidance on the transparent display
Fig. 02PrototypeGaze-triggered guidance.
Critical information shown on the transparent display where the driver is looking
Fig. 03PrototypeCritical information in the line of sight.
Transparent display fading content when the driver looks through it to the road
Fig. 04PrototypeContent recedes when the driver focuses on the road.
Drawings from the granted eye vergence detection patent
Fig. 05ResearchDrawings from the granted patent describing the methods used in the engineering prototypes.
Overview of gaze and vergence systems and patents developed at HARMAN's FX team
Fig. 06ResearchSystems and patents built on gaze and vergence at HARMAN FX: adaptive HUD interfaces, gaze-enabled navigation, roadside billboard interest detection, directed alerts, and driver focus and cognitive load assessment.

06Outcome

The project culminated in a working proof of concept and a UX demonstration film, and seeded a family of granted patents: eye vergence detection on a display, detecting visual inattention and daydreaming from eye convergence, directed alerts such as honking at a specific vehicle or pedestrian, in-cabin projection that places information where the driver is looking, and gaze-enabled navigation. It also led into stress and cognitive load analysis and AR/VR/XR applications.

  • Working engineering demonstrator
  • Family of granted patents on gaze and vergence
  • Basis for later HUD and driver-attention work

07Patents, press, links

Patents