Bare-Hand Gesture Interactive Sound Panorama
Grab a sound, move it, throw it to another seat. Gesture control of spatial audio in the car and on headphones, with no display required.
- Company
- HARMAN International
- Year
- 2013 — 2015
- Role
- Project lead · ideation and concept · built the first prototype and oversaw subsequent iterations
- Team
- Future Experience Team
- Location
- Palo Alto, CA
Technology
- Xbox Kinect hand tracking
- Leap Motion
- Spatial audio rendering (RealSpace 3D Audio)
- JBL Pulse speakers with light feedback
- Individual Sound Zones

01The opportunity
Spatial audio and Individual Sound Zones were making it possible to place sounds anywhere in a cabin. The controls for doing so were menus on a screen. Placing a sound in space with a two-dimensional touch UI is indirect, distracting for a driver, and throws away the intuition everyone already has about where things are.
02The idea
Let the hand do it. Users grab, move and release sound sources such as music, phone calls and alerts, and the surround panorama follows. In a car the driver can hand a call or a song to a passenger with a gesture, complementing HARMAN's Individual Sound Zones. The central design principle was input-output coincidence: the gesture is the manipulation, so the interaction is immediately understood.
03My role
As project lead I contributed to the ideation and refined the concept, built the first prototype myself, and oversaw the iterations that followed, including the wearable version. A preliminary automotive product was defined as GESS, Gesture Enabled Sound Space.
04How it worked
The first prototype used six JBL Pulse speakers in a mock cabin, chosen because they light up when playing, which gives visual feedback about where a sound currently lives. An Xbox Kinect tracks the hand in 3D and recognizes grab and release, so a sound can be picked up, carried to another seat, and dropped or thrown.
The headphone prototype mounts a Leap Motion controller on the headband to track the hands, and uses off-the-shelf 3D audio tools for rendering. Users move individual sounds left-right, forward-back and, within limits, up-down. It works without any display, which is exactly what headphones need.
05Prototype / product




06Outcome
Two granted patents, one for the in-vehicle system and one for the wearable system, an early automotive product definition (GESS), and a line of thinking that carried into HARMAN's later spatial audio work and the pseudo-holographic instrument cluster.
- Granted patent: in-vehicle system
- Granted patent: wearable system
- GESS product sheet
07Patents, press, links
Patents
- US 10126823 B2In-vehicle gesture interactive spatial audio system2018
- US 10585486 B2Gesture interactive wearable spatial audio system2020
